lunes, 12 de agosto de 2013

Loc Net Manager

A Tool for managing local an network versions of a file in maya!
(Comming Soon)

domingo, 16 de junio de 2013

YPF Ases al Volante

I did some rigging, dynamic simulations and some pipeline tools working for LaSP

Chapter1:
LASP YPF Ases al Volante cap01 from La Sociedad Post (LaSP) on Vimeo.

Chapter2:
LASP_YPF_Ases al Volante_Cap02 from La Sociedad Post (LaSP) on Vimeo.

Chapter 3:
YPF // Ases al Volante - Spot 3 from Emiliano Enriquez on Vimeo.

Chapter 5:
YPF // Ases al volante - Spot 5 from Emiliano Enriquez on Vimeo.

Chapter 7:
YPF // Ases al volante - Spot 7 from Emiliano Enriquez on Vimeo.

Chapter 8:
YPF // Ases al volante - Spot 8 from Emiliano Enriquez on Vimeo.

Teaser:
YPF // Casting Robi from Emiliano Enriquez on Vimeo.
Warranty Direct!
I did all the rigging for this lovely piece working for united skills.

Warranty Direct from Koala Limited on Vimeo.

Warranty Direct 'Timing' from Koala Limited on Vimeo.

Hope you like it!
Cheers,
Eduardo

viernes, 14 de junio de 2013

ProRes Creator

Hello!
This is the Pro Res Creator Tool webpage.

This tools is intended to convert video or an image sequence to a prores codec on windows platform.
The output is a quicktime movie that will behave as if it was coded on an mac machine.
It uses FFMPEG as its encoder, and is a portable app of 30 something megabytes.

Soon I'll add the full documentation here.
If you are interested in an app like this, please drop me a line to eduardo.grana at gmail

lunes, 12 de noviembre de 2012

IacoTrack , Mayo to After Effects export

Hello! Welcome to the Iaco Track official web page! ;)

Here i'll put some web help, and collect some comments on this simple tool i wrote on python.

The purpose of this tool is to export x and y coordinates of a 2d projection of an object in 3d in maya, and to present them in a format that After Effects can understand. So far i've implemented a mode for corner pin effect and for a null layer, although i still need to test the null layer mode a little bit more.

 This is the ui so far.


In each ui element you have an annotation that appears when you hover over them with the mouse.

 When you open the ui, all the scene related info should appear already filled for you. All you have to do, is tweak it in case you need to. You can also change the secne and hit the 'reload Scene Satatus' and the changes on the scene will be reflected by the ui.

What you have to do for sure is select the tab according to what you need to export to, and then fill the fields of the inputs that you option needs.

To fill this fields, enter the object name, or select it in the viewport and hit the button next to the field.

When you have all the fields completed, hit th Go! button. You will see maya going through the frame range specified, calculating the position of the objects in the raster space of the camera you chosen.
Then, a txt file will pop up in notepad, you have to copy the text file content and paste it into after effects objects keys.
Remember that the txt file is saved at the path you specified in the ui.

Any questions, please drop me a line!
eduardo at eduardograna.com.ar
( if you are human you will understan you have to replace the 'at' for @,
i'm just trying to confuse the spambots )

Well, that's pretty much it!

Cheers! Eduardo
www.eduardograna.com.ar

martes, 1 de marzo de 2011

Aditional Rigging for Fravega

Once again teamed up with Reino, this time for Fravega commercial. This time i helped them speed up their character pipeline by skinning most of the humar character. Congrats again to Niko Rossi and all the crew at Reino!
You can see the add in HD in this link on youtube.

sábado, 1 de enero de 2011

Pipeline and Workflow Talk at DaVinci

Last month Ramon Giraldez, Lorenzo Basurto and I gave a talk at DaVinci school. It was about adjusting your pipeline and workflow to the size of your production, and why is it so important to have the right pipeline.
I couldn't find the video on the website , but maybe you can! (Please let me know if you do) .