tag:blogger.com,1999:blog-23757049540174376882024-02-06T19:30:13.825-08:00Eduardo GrañaUnknownnoreply@blogger.comBlogger29125tag:blogger.com,1999:blog-2375704954017437688.post-75752091869177223372014-05-14T14:16:00.001-07:002014-05-14T14:17:35.681-07:00Depurator!Depurator is a tool for finding frame sequences and transform them into quicktime movies with the codec of your choice.<br />
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More help coming soon!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDEf48p95BjR9pD92mXCCN2jxvp9mNNYtGJFNRnmRLMEXMJNjB1_gXDkARXAWwZMxdp-PIeFhxgMtYZ3r6Wvg5GzQQmMi4n8u0VSsCIDJ5APApNPnRWGTB5dDd9ZcspyUw8meAdiDXH1I/s1600/depurator.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDEf48p95BjR9pD92mXCCN2jxvp9mNNYtGJFNRnmRLMEXMJNjB1_gXDkARXAWwZMxdp-PIeFhxgMtYZ3r6Wvg5GzQQmMi4n8u0VSsCIDJ5APApNPnRWGTB5dDd9ZcspyUw8meAdiDXH1I/s1600/depurator.png" height="173" width="320" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-25534157490451788292014-04-13T12:01:00.002-07:002014-04-21T19:11:07.715-07:00Pixel Offset Tool For MayaThis tool presents a simple rig and a Heads Up Display for measuring the pixel offset in ths stereo pair for 3 points in worldspace. This is very useful for checking stereo to be inside the safe stereo zone, and also to make transitions between shots having different stereo settings.<br />
This should work in many maya versions, since it uses the python api and not the c++ api. <br />
<br />
<h3>
Instalation</h3>
<ol>
<li>Unzip the zip file pixelOffset_v0.0.zip. </li>
<li>Exit maya (all instances!</li>
<li>Copy 'cgipipeline' folder and and '__init__.py' file to C:\Users<user name="">\Documents\maya\<maya version="">scripts</maya></user></li>
<li>copy 'shelf_PixelOffset.mel' file to C:\Users\<user name="">Documents\maya\<maya version="">prefs\shelves</maya></user></li>
<li>Start Maya </li>
<li>Enjoy! ( Hopefully ;) )</li>
</ol>
<h3>
How To Use </h3>
After the instalation, you will find a new shelf in your maya sesion, you can start the pixel offset tool by clicking the the button in the pixelOffset shelf.<br />
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A window will open, where you have to enter the names of the left, center and right camera.<br />
You can also select the cameras one by one and press the button to de right of the text field.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8s8mP-Mbpr3PE_RZ2zgPmNqEzE61p5KEX4YAOGjfI9u61HLT6_hNVLdC73Pb519GZ7ion_mGykuQe9hgZS5jsOIBL_bChHYdCxbo0G0ucvBtRa0qVPwgingLE51DoT7WVJD_78kqFDvZd/s1600/pixelOffset3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8s8mP-Mbpr3PE_RZ2zgPmNqEzE61p5KEX4YAOGjfI9u61HLT6_hNVLdC73Pb519GZ7ion_mGykuQe9hgZS5jsOIBL_bChHYdCxbo0G0ucvBtRa0qVPwgingLE51DoT7WVJD_78kqFDvZd/s1600/pixelOffset3.PNG" height="232" width="320" /></a></div>
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After having all the fields completed, you have to push the button 'Add pixel offset locators and HUD'. Then 3 locators will appear, that you can move around in the scene, that will be used for measures. Also a Heads Up Display will appear that will reflect the measures for each locator, plus some stereo settings for the camera. I've also added a plane that moves relative to the camara that represents the position of the locator in the camara axis. This is usefull to see what objects are in front or behind that plane. The planes are color coded, background is green, action is blue, and foreground is yellow.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgctbx8C33VocU2098lKQGkGOS0O64bHqQqY9nMuI5kOghRPwSwxN-vVapFCATcc27VkOR8cL74AOlZ_P7iOoGm9tngB8f35eZ1q9jxZHon2Of9xrygfdT61fuF1AxIb9d-qtoW8dHWPo4G/s1600/pixelOffsetHUD3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgctbx8C33VocU2098lKQGkGOS0O64bHqQqY9nMuI5kOghRPwSwxN-vVapFCATcc27VkOR8cL74AOlZ_P7iOoGm9tngB8f35eZ1q9jxZHon2Of9xrygfdT61fuF1AxIb9d-qtoW8dHWPo4G/s1600/pixelOffsetHUD3.PNG" height="369" width="640" /></a></div>
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<div>
In the HUD, <b>zp</b> is zeroParalax, <b>ia</b> is interaxial, <b>fg </b>is the 'foreground' locator, <b>ac</b> is the 'action' locator (center) and <b>bg</b> is 'background' locator. The numbers presented is in <b>percentage </b>of screen size.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRF-wXaaRzDIoL-KypDFwA-zFkUEUpqu2QkbhCMf1NbVqsKTfVAjAW6M89L4dVy9Uz4yI2D9rzNaMsRaY53nloTf0EaHQ3R4Et_DHbv7uA-AMOW4AzvMcww0ZggTvgh3RU-hxWecxTeuDQ/s1600/SCALE.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRF-wXaaRzDIoL-KypDFwA-zFkUEUpqu2QkbhCMf1NbVqsKTfVAjAW6M89L4dVy9Uz4yI2D9rzNaMsRaY53nloTf0EaHQ3R4Et_DHbv7uA-AMOW4AzvMcww0ZggTvgh3RU-hxWecxTeuDQ/s1600/SCALE.PNG" /></a></div>
</div>
<div>
You can edit the size of each plane with the 'Plane Scale' attribute on each locator.<br />
</div>
With the 'Remove pixel offset Hud' you can turn off the HUD but keeping
the locators. (you can get the HUD back by hitting the 'Add pixel offset
locators and HUD' button again)<br />
The same happens with the 'Remove pixel offset Planes' button, you can remove the planes but keeping the locators.<br />
With the 'Remove pixel offset Setup' button you can remove everything, including the locators.<br />
Hope this is usefull, and please let me know how it goes!<br />
<br />
Eduardo.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-33338249430070044572014-04-06T19:33:00.000-07:002014-04-13T16:59:07.279-07:00Folderazo!<h4>
Folder and Files template for projects</h4>
<div>
This simple tool addresss what i think is the most elemental fundation for production pipelines.</div>
<div>
Folder and Files naming conventions. This is a starting point on top of wich you can build a lot of stuff to get your studio running better and more eficiently.</div>
<div>
<br /></div>
<div>
This tool works by defining a template first, where you specify the possible project root folders, then you define your assets, their folders and files as relative paths, and with some variables that you define later in the template. The ui of the tool will read this template and put in place the widgets for you to create the projects and assets in a simple way.<br />
<br />
You can have as many templates as you want, and you can switch between them.</div>
<div>
<br /></div>
More help and usage comming soon to this webpage!<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-64367351786951708732013-08-12T13:42:00.001-07:002013-08-12T13:42:01.180-07:00Loc Net Manager Help PageHelp is coming soon!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-50867296796894533412013-08-12T13:40:00.004-07:002013-08-12T13:40:52.360-07:00Loc Net ManagerA Tool for managing local an network versions of a file in maya!<br />
(Comming Soon)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-29230660163318495432013-06-16T20:37:00.000-07:002013-06-16T20:37:25.547-07:00YPF Ases al Volante<br />
<br />
I did some rigging, dynamic simulations and some pipeline tools working for <a href="http://www.lasp.com.ar/">LaSP</a><br />
<br />
Chapter1:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/55942944" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/55942944">LASP YPF Ases al Volante cap01</a> from <a href="http://vimeo.com/lasociedadpost">La Sociedad Post (LaSP)</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Chapter2:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/56698791" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/56698791">LASP_YPF_Ases al Volante_Cap02</a> from <a href="http://vimeo.com/lasociedadpost">La Sociedad Post (LaSP)</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Chapter 3:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/65603046" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/65603046">YPF // Ases al Volante - Spot 3</a> from <a href="http://vimeo.com/emilianoenriquez">Emiliano Enriquez</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Chapter 5:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/64858045" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/64858045">YPF // Ases al volante - Spot 5</a> from <a href="http://vimeo.com/emilianoenriquez">Emiliano Enriquez</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Chapter 7:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/66481027" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/66481027">YPF // Ases al volante - Spot 7</a> from <a href="http://vimeo.com/emilianoenriquez">Emiliano Enriquez</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Chapter 8:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/66481026" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/66481026">YPF // Ases al volante - Spot 8</a> from <a href="http://vimeo.com/emilianoenriquez">Emiliano Enriquez</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Teaser:<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/63521029" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/63521029">YPF // Casting Robi</a> from <a href="http://vimeo.com/emilianoenriquez">Emiliano Enriquez</a> on <a href="http://vimeo.com/">Vimeo</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-78653158675877906842013-06-16T20:15:00.000-07:002013-06-16T20:22:47.516-07:00Warranty Direct!<br />
I did all the rigging for this lovely piece working for <a href="http://www.united-skills.net/">united skills</a>.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/66416149" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/66416149">Warranty Direct</a> from <a href="http://vimeo.com/koalatv">Koala Limited</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/66761856" webkitallowfullscreen="" width="500"></iframe> <a href="http://vimeo.com/66761856">Warranty Direct 'Timing'</a> from <a href="http://vimeo.com/koalatv">Koala Limited</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
<br />
Hope you like it!<br />
Cheers,<br />
Eduardo<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-36175647536326742112013-06-14T11:23:00.001-07:002014-04-13T17:00:50.781-07:00ProRes CreatorHello!<br />
This is the Pro Res Creator Tool webpage.<br />
<br />
This tools is intended to convert video or an image sequence to a prores codec on windows platform.<br />
The output is a quicktime movie that will behave as if it was coded on an mac machine.<br />
It uses FFMPEG as its encoder, and is a portable app of 30 something megabytes. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS_lGl2psNyngg58eBSgf5rLOK9R1Ove9s-R2J-lpZk1stvzzrV7s2zXq9fNrW08pc-qzNUA0pIe7VtiKp2V2HMlk8tBl3KEh21A2xK1DrQxAS4bxUUTFWSZD53QqlCd-zfk6KjOu9QuH1/s1600/prorescreator.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS_lGl2psNyngg58eBSgf5rLOK9R1Ove9s-R2J-lpZk1stvzzrV7s2zXq9fNrW08pc-qzNUA0pIe7VtiKp2V2HMlk8tBl3KEh21A2xK1DrQxAS4bxUUTFWSZD53QqlCd-zfk6KjOu9QuH1/s320/prorescreator.png" height="194" width="320" /></a></div>
Soon I'll add the full documentation here.<br />
If you are interested in an app like this, please drop me a line to eduardo.grana at gmail<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-82665912697828745062012-11-12T06:26:00.003-08:002012-11-12T07:06:02.122-08:00IacoTrack , Mayo to After Effects exportHello!
Welcome to the Iaco Track official web page! ;)<br />
<br />
Here i'll put some web help, and collect some comments
on this simple tool i wrote on python.<br />
<br />
The purpose of this tool is to export x and y coordinates
of a 2d projection of an object in 3d in maya, and to present
them in a format that After Effects can understand.
So far i've implemented a mode for corner pin effect and for
a null layer, although i still need to test the null layer mode
a little bit more.<br />
<br />
This is the ui so far.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV4fA68VWXbhZTpWfFXXq5y1vp1n0E3WfOLhG9i4J5B8Sm6fIGr3fiRyTdsZF_f3KpzdzpGqw89KzvUzOz-gzBa7kaEvvufeFav1znCyx-OIzsBYl9fZeAO9YC84Afj4nGgTbxEXH5erPl/s1600/ui_00.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV4fA68VWXbhZTpWfFXXq5y1vp1n0E3WfOLhG9i4J5B8Sm6fIGr3fiRyTdsZF_f3KpzdzpGqw89KzvUzOz-gzBa7kaEvvufeFav1znCyx-OIzsBYl9fZeAO9YC84Afj4nGgTbxEXH5erPl/s320/ui_00.png" width="231" /></a></div>
<br />
In each ui element you have an annotation that appears when you hover over them with the mouse.<br />
<br />
When you open the ui, all the scene related info should appear already filled for you. All you have to do, is tweak it in case you need to. You can also change the secne and hit the 'reload Scene Satatus' and the changes on the scene will be reflected by the ui.<br />
<br />
What you have to do for sure is select the tab according to what you need to export to, and then fill the fields of the inputs that you option needs.<br />
<br />
To fill this fields, enter the object name, or select it in the viewport and hit the button next to the field.<br />
<br />
When you have all the fields completed, hit th Go! button. You will see maya going through the frame range specified, calculating the position of the objects in the raster space of the camera you chosen.<br />
Then, a txt file will pop up in notepad, you have to copy the text file content and paste it into after effects objects keys.<br />
Remember that the txt file is saved at the path you specified in the ui. <br />
<br />
Any questions, please drop me a line!<br />
eduardo at eduardograna.com.ar<br />
( if you are human you will understan you have to replace the 'at' for @,<br />
i'm just trying to confuse the spambots )<br />
<br />
Well, that's pretty much it!<br />
<br />
Cheers!
Eduardo<br />
<a href="http://www.eduardograna.com.ar/">www.eduardograna.com.ar</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-55445155508325449742011-03-01T20:45:00.000-08:002011-03-26T20:47:42.102-07:00Aditional Rigging for FravegaOnce again teamed up with Reino, this time for Fravega commercial. This time i helped them speed up their character pipeline by skinning most of the humar character. Congrats again to Niko Rossi and all the crew at Reino!<br /> You can see the add in HD in this <a href="http://www.youtube.com/watch?v=oo93hKaWO7Y" target="_blank">link</a> on youtube.<br /><br /><object style="height: 260px; width: 422px"><param name="movie" value="http://www.youtube.com/v/oo93hKaWO7Y?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/oo93hKaWO7Y?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="422" height="260"></object>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-87507226907836667042011-01-01T20:43:00.000-08:002011-03-26T20:45:29.563-07:00Pipeline and Workflow Talk at DaVinciLast month Ramon Giraldez, Lorenzo Basurto and I gave a talk at DaVinci school. It was about adjusting your pipeline and workflow to the size of your production, and why is it so important to have the right pipeline.<br /> I couldn't find the video on the <a href="http://www.escueladavinci.net/encuentro/conferencias.php" target="_blank">website </a>, but maybe you can! (Please let me know if you do) .Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-75133673396769817632010-12-01T20:42:00.000-08:002011-03-26T20:43:29.136-07:00Mel Mentor at ReinoSome time ago, my friend Niko Rossi told me he wanted to write and automated rigging tool, so we arrenged with Reino a 6 month intensive mel course. I had a great time, and it was amazing how quickly Niko was up and running!<br /> You can see some of his tools in his website <a href="http://nikorossi.blogspot.com" target="_blank">link</a> .Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-83106302308174886562010-11-01T20:40:00.000-07:002011-03-26T20:41:59.459-07:00Tools for CatmanduI'm currently working full time at Catmandu coding some tools, because Catmandu is about to start production on Juan Campanella's first animation movie. I'm doing mostly Python and pyqt scripts (some scripted plugins too) and very little mel.<br /> This is the <a href="http://www.imdb.com/title/tt1634003/" target="_blank">imdb page</a> for the movie , and this is the <a href="http://www.catmandu.biz/" target="_blank">website</a> of the company (there in not much info there, but you can check it anyway) .Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-76936981261734138282010-10-01T20:36:00.000-07:002011-03-26T20:39:13.457-07:00Rigging for MexsanaI worked with Reino for Mexana commercials. Once again with Niko Rossi who took care of the face rig while y did the body rig and skinning. Congrats to my friends at Reino!<br /> You can see some of it in this <a href="http://vimeo.com/17327857" target="_blank">link</a> or this other <a href="http://vimeo.com/17328436" target="_blank">link</a> to Niko's Vimeo.<br /><br /><iframe src="http://player.vimeo.com/video/17327857" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/17327857">REINO - mexana Ladrones</a> from <a href="http://vimeo.com/user582937">nicolas rossi</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br /><br /><iframe src="http://player.vimeo.com/video/17328436" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/17328436">REINO -mexana ladrones</a> from <a href="http://vimeo.com/user582937">nicolas rossi</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-66649332453956810942010-09-10T15:14:00.000-07:002011-04-02T15:22:23.442-07:00This is a really cheap face capture!Hey, I was messing around with a webcam and some sticker,<br />and the result was quite fun...<br />The face rig is from Jason Osipa!<br />Cheers,<br />Eduardo<br /><br /><iframe src="http://player.vimeo.com/video/21537529" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/21537529">cheapest mocap ever</a> from <a href="http://vimeo.com/egrana">eduardo grana</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-2957230806520098892010-09-05T15:36:00.000-07:002011-03-26T20:50:28.630-07:00RZ2 importer script for autodesk maya<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4hujvzjROPItqum5IjpwktkiNs7rpaXqJA_PhezLc_MF3nwQ8u6JnK7oivYVW0cCvNDMMDefuY5A7p5H8xtY1Ennis2gshVjT8RWygA-NmZwlnHCDU5p6QYzxqUZ8XPcdUF_Uj4_P0Eee/s1600/eg_movi.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 315px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4hujvzjROPItqum5IjpwktkiNs7rpaXqJA_PhezLc_MF3nwQ8u6JnK7oivYVW0cCvNDMMDefuY5A7p5H8xtY1Ennis2gshVjT8RWygA-NmZwlnHCDU5p6QYzxqUZ8XPcdUF_Uj4_P0Eee/s320/eg_movi.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5513564127422033426" /></a><br />Hey, I made this to import 2d tracks ( .RZ2 files )from movimento 1.0,<br />feel free to use it if you need it!<br />Of course it's super beta version, documentation is non existing and feedback is super welcome!<br /><br /><a href="http://www.eduardograna.com.ar/share/eg_movi.zip">eg_movi.zip</a><br /><br />Quick help: press the button with the ... to browse for the rz2 file. The List will show you the tracking points you have in the file.<br />Select the ones you want to import and click import selected, or click Select all to import all listed.<br />You have options for adding a prefix (in case you want to import some point more than once without having name clashes), scale the movement of the points, change the start frame for the animation, flip y axis (screen coordinates are flipped on y) and you can choose to make locators or trackPoints with the data.<br />On top it shows the current time unit, if you right click it, you have a popup menu to change it with or without compensating the keyframes (very handy!!)<br />aaa! almost forgot...<br />to run it:<br />source "c:/fullPathToTheScript/eg_movi.mel";<br />eg_movi;<br /><br />Cheers!<br />Eduardo.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2375704954017437688.post-34547498354127377702010-09-01T20:33:00.000-07:002011-03-26T20:35:34.908-07:00Rigging for Wow's SindolI worked with WOW for Sindol's commercials. I did all the rigging and facial setup for the character. It's a little rough, but it was done in one day. Go WOW studio!!!<br /> You can see some of it in this <a href="http://vimeo.com/15538445" target="_blank">link</a> to Andres Bueno's Vimeo, who did the animation.<br /><br /><iframe src="http://player.vimeo.com/video/15538445" width="400" height="225" frameborder="0"></iframe><p><a href="http://vimeo.com/15538445">Animación 3D - Comercial "Sindol"</a> from <a href="http://vimeo.com/user2141166">ANDRES BUENO</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-19018468528682906822010-08-01T20:32:00.000-07:002011-03-26T20:33:27.036-07:00Pipeline Tools for Muu Cine.Muu Cine is one of the biggest advertising studios in Buenos Aires, and they trusted me and Lorenzo Basurto to develop several pielien tools to improve their productivity, and to keep track of their projects. The project was fully developed in python.<br /> You can see who are this Muu people in this link to <a href="http://www.muucine.com.ar" target="_blank">Muu!</a>.Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-72800883494319711872010-07-01T20:25:00.000-07:002011-03-26T20:30:56.393-07:00Rigging for Clemente's World Cup StuffClemente, the character created by Caloi is coming back to the small screen for world cup 2010! I've been working with <a href="http://www.wowstudio.tv" target="_blank">WOW Studio</a> to do some rigging for the characters and props of these animated shorts. Hope you like it!<br /> You can see some of the videos in this link to <a href="http://www.youtube.com/user/ElHinchaOficial" target="_blank">El hincha oficial</a>.<br /><br />Maybe 'El Hincha Oficial' channel is dead...I'll embed another link<br /><br /><object style="height: 260px; width: 422px"><param name="movie" value="http://www.youtube.com/v/0xchVh25A8A?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/0xchVh25A8A?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="422" height="260"></object>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-78101282221075470732010-06-01T20:18:00.000-07:002011-03-26T20:24:21.432-07:00Particle FX for SupradynI did some particle effects for Supradyn's advertising campaigne, once again working for Reino de Buenos Aires.<br /> You can see the videos in Supradyn's page <a href="http://www.supradyn.com.ar/" target="_blank">here</a>.<br /><br /><object style="height: 260px; width: 422px"><param name="movie" value="http://www.youtube.com/v/8ayOyp7TPOc?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/8ayOyp7TPOc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="422" height="260"></object>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-25738186869520766202010-05-01T20:04:00.000-07:002011-03-26T20:05:26.754-07:00Rigging for Campanella's MetegolAfter wining the Oscar for best foreign film, Campanella in making a full CG animation film. I worked with Mauro Serei doing some rigging for the character desing stage at <a href="http://www.catmandu.biz/" target="_blank">Catmandu</a> .<br /> Can't show you anything about this due to an NDA!Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-42724932303776049882010-05-01T20:00:00.000-07:002011-03-26T20:03:33.565-07:00Rigging for Mama Luchetti's Diana ArrozLuchetti's characters are a great success form Reino de Buenos Aires. Once again it was great to work with Nico Rossi and all the people at Reino.<br /> You can see who the advertising piece in this <a href="http://vimeo.com/13648657" target="_blank">link!</a>.<br /><br /><iframe src="http://player.vimeo.com/video/13648657" width="400" height="310" frameborder="0"></iframe><p><a href="http://vimeo.com/13648657">REINO_Lucchetti_DianaArroz</a> from <a href="http://vimeo.com/user582937">nicolas rossi</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-79912653429106007682010-04-01T19:52:00.000-07:002011-03-26T19:59:51.920-07:00Rendering tool for Gluko & LennonGluko & Lennon is a great new animation series and I'm happy to have contributed in the making of their first episode! My task was to write a pipeline tool for rendering and managing both the rendered images and the render batch files, handling nomenclatures and paths.<br />You can see some of the episode in this link to <a href="http://vimeo.com/12342429" target="_blank">Gluko & Lennon - Volare!</a>.<br />This is the link to the English version <a href="http://vimeo.com/12339198" target="_blank">Gluko & Lennon - Volare!</a>.<br /><br /><iframe src="http://player.vimeo.com/video/12342429" width="400" frameborder="0" height="225"></iframe><p><a href="http://vimeo.com/12342429">Gluko & Lennon SPA</a> from <a href="http://vimeo.com/user3792832">Gluko & Lennon</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-59923611927537053982010-03-01T19:44:00.000-08:002011-03-26T19:52:12.439-07:00Rigging for Galera AnimalGalera Animal is a animated series featuring several Furry Animals. I've worked on the animal character rigs side by side with Niko Rossi. Once again, it was my pleasure to work with him.<br />You can see some of the episodes in this link to <a href="http://www.youtube.com/user/galeranimal" target="_blank">Galera Animal!</a>.<br /><br /><object style="height: 260px; width: 422px;"><param name="movie" value="http://www.youtube.com/v/IbdwtNfQljs?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/IbdwtNfQljs?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="422" height="260"></embed></object>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-2375704954017437688.post-28626459600222916742010-02-19T07:13:00.000-08:002010-02-19T07:21:50.932-08:00Hola, soy un diseñador argentino que se dedico a hacer 3d. Hago preferentemente animacion pero he tambien VFX. Trabajo generalmente en rigging pero en general en toda la parte tecnica.Uso Maya, mel y python. Tambien tengo nociones del API de maya.<br />Tambien estuve haciendo unos programas en PyQt ultimamente orientados al pipeline.<br /><br />Hello. I'm an argentina industrial designer although i dedicated to CG. I've worked in animation but also in VFX. I usually do rigging but i've also worked as td generalist. I use Maya, mel, python and have also some knowledge of the Maya API. I've also done some PyQt pipeline programs lately.Unknownnoreply@blogger.com0